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    <li><a href="#Creation">Creation</a></li>
    <li><a href="#Attributes">Attributes</a></li>
    <li><a href="#Callbacks">Callbacks</a></li>
    <li><a href="#Notes">Notes</a></li>
    <li><a href="#Examples">Examples</a></li>
    <li><a href="#SeeAlso">See Also</a></li>
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<h2>IupGLSeparator <span class="style1">(since 3.11)</span></h2>

  <p>
  Creates an embedded OpenGL separator interface element, which displays a vertical or horizontal 
  line. It 
  inherits from <a href="iupglsubcanvas.html">IupGLSubCanvas</a>. It exists only 
  inside an
<a href="iupglcanvasbox.html">IupGLCanvasBox</a>.</p>

<h3><a name="Creation">Creation</a></h3>
<pre>Ihandle* IupGLSeparator(void); [in C]
iup.glseparator{} -&gt; (<strong>elem</strong>: ihandle) [in Lua]
glseparator() [in LED]</pre>
  <p>
  <u>Returns:</u> the identifier of the 
  created element, or NULL if an error occurs.</p>

<h3><a name="Attributes">Attributes</a></h3>


<p>The 
  <strong>IupGLSeparator</strong> element handle all attributes defined for a
<a href="iupglsubcanvas.html">IupGLSubCanvas</a> control.</p>
<blockquote>
  <hr>
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<p><strong>ORIENTATION</strong>: can be &quot;VERTICAL&quot; or 
&quot;HORIZONTAL&quot;. Default: &quot;VERTICAL&quot;. </p>
<h3><a name="Notes">Notes</a></h3>


<p>The <strong>IupGLSeparator</strong> visual is controlled by <strong>IupGLSubCanvas</strong> 
attributes BORDERWIDTH and BORDERCOLOR.</p>


<p>The natural size will be&nbsp; BORDERWIDTH in one direction and it will 
expand if there is free space in the other direction.</p>


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